(Click me, if I am too big copy and paste me into a spreadsheet or text editor)
		OBJECT NAME	LIGHTMAP INDEX	STATIC	OVERLAPPING SUBMESHES	OUT-OF-BOUNDS UVs	NUM MATS	MATERIAL	WARNINGS
	Standard (1134 verts): 
		polySurface16 (1134 verts)	-1	False	False	True	3	[lambert1 (UnityEngine.Material)] [Verde (UnityEngine.Material)] [blinn5 (UnityEngine.Material)] 	 [WARNING: has uvs outside the range (0,1) tex is tiled 1x1 times]
	Standard (1212 verts): 
		pCube1 (1212 verts)	-1	False	True	True	2	[Grigio (UnityEngine.Material)] [Verde (UnityEngine.Material)] 	 [WARNING: has uvs outside the range (0,1) tex is tiled 1x1 times] [WARNING: Submeshes share verts or triangles. 'Multiple Combined Materials' feature may not work.]
	Standard (2175 verts): 
		polySurface5 (1080 verts)	-1	False	True	True	2	[lambert1 (UnityEngine.Material)] [Verde (UnityEngine.Material)] 	 [WARNING: has uvs outside the range (0,1) tex is tiled 1x1 times] [WARNING: Submeshes share verts or triangles. 'Multiple Combined Materials' feature may not work.]
		polySurface8 (1095 verts)	-1	False	True	True	2	[lambert1 (UnityEngine.Material)] [Verde (UnityEngine.Material)] 	 [WARNING: has uvs outside the range (0,1) tex is tiled 1x1 times] [WARNING: Submeshes share verts or triangles. 'Multiple Combined Materials' feature may not work.]
	Standard (853 verts): 
		pasted__polySurface32 (853 verts)	-1	False	False	True	3	[pasted__Reactor_Central_Reciver (UnityEngine.Material)] [Ring_Reactor (UnityEngine.Material)] [Verde (UnityEngine.Material)] 	 [WARNING: has uvs outside the range (0,1) tex is tiled 0x0 times]
